These are the various perks a character is granted
Black Widow/Lady Killer : +10% damage to the opposite sex and unique dialogue options with certain characters.
Cherchez La Femme/Confirmed Bachelor : +10% damage to the same sex and unique dialogue options with certain characters.
Friend of the Night : Your eyes adapt quickly to low-light conditions
Heave, Ho! : All thrown weapons fly farther and faster for you.
Hunter : In combat, you do 75% more critical damage against animals and mutated animals.
Intense Training : You can put a single point into any of your SPECIAL attributes.
Rapid Reload: All of your weapon reloads are 25% faster than normal.
Retention : Skill Magazines have a longer duration
Swift Learner : You gain an additional 10% whenever experience points are earned.
Cannibal : When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma.
Comprehension : You gain one additional skill point for reading books and double the skill points for reading magazines.
Educated : You gain two more skill points every time you advance in level.
Entomologist : You do an additional 50% damage every time you attack a mutated insect.
Rad Child : The more irradiated you are, the bigger the bonus to your healing.
Run 'n Gun : Reduces accuracy penalties with one-handed ranged weapons while walking or running.
Travel Light : While wearing light armor or no armor, you run 10% faster.
Bloody Mess : +5% overall damage, more violent death animations.
Demolition Expert: +20% damage with explosives
Ferocious Loyalty: When you drop below 50% HP, companions gain DT.
Fortune Finder : Considerably more bottle caps will be found in stockpiles.
Gunslinger : More accuracy in V.A.T.S. with one-handed weapons.
Hand Loader : When using Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches.
Lead Belly : -50% radiation taken from food and water sources.
Shotgun Surgeon: When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold.
The Professional : Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage.
Toughness : +3 DT permanently
Vigilant Recycler : When using Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches.
Commando : More accuracy in V.A.T.S. with two-handed weapons.
Cowboy : Increases damage done by dynamite, hatchets, knives, revolvers, and lever-action guns.
Living Anatomy : Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls.
Pack Rat:: Items with a weight of two pounds or less now weigh half as much.
Quick Draw : Makes weapon equipping and holstering 50% faster.
Rad Resistance : +25% Radiation Resistance permanently.
Scrounger : Considerably more ammunition in stockpiles.
Stonewall : +5 DT against melee and unarmed attacks and cannot be knocked down during combat.
Strong Back : +50 Carry Weight.
Super Slam : All melee (except thrown) and unarmed attacks have a chance of knocking your target down.
Terrifying Presence : Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.
Here and Now : You instantly level up again.
Animal Friend : On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals.
Finesse: +5% Critical Chance
Math Wrath : Reduces all AP costs by 10%
Miss Fortune : Chance that Miss Fortune will incapacitate a target in VATS.
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Mister Sandman Can instantly kill a sleeping NPC, and earns bonus XP
Mysterious Stranger : Chance that the Stranger will finish off a target in VATS.
Nerd Rage! : +15 DT and Strength increased to 10 whenever health is 20% or lower
Night Person : +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M.
Plasma Spaz : AP costs for all plasma weapons are reduced by 20%.
Fast Metabolism : +20% Hit Points restored with stimpaks.
Ghastly Scavenger: When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma.
Hit the Deck : +25 DT against explosives.
Life Giver : +30 hit points.
Long Haul : Being over-encumbered no longer prevents you from using fast travel.
Piercing Strike : All your unarmed and melee attacks negate 15 points of DT.
Pyromaniac : +50% damage with fire-based weapons.
Robotics Expert : +25% damage to robots, can shut down robots by sneaking up on them
Silent Running : Running no longer factors into a successful sneak attempt.
Sniper : More likely to hit the target's head in V.A.T.S.
Splash Damage : Explosives have a 25% larger area of effect.
Unstoppable Force : You do additional damage through enemy blocks with melee and unarmed attacks,
Adamantium Skeleton : Damage taken by limbs reduced by 50%.
Center of Mass : In VATS., you do an additional 15% damage when targeting the torso.
Chemist : Chems last twice as long,
Jury Rigging : Repair any item using a roughly similar item.
Light Step : Floor traps or mines will not be set off.
Purifier : You do 50% extra damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls.
Action BoyAction Girl : +15 Action Points
Better Criticals : +50% damage with critical hits
Chem Resistant : Half as likely to get addicted.
Meltdown : Foes killed by your Energy Weapons emit a corona of harmful energy.
Tag! : Fourth "tag" skill: +15 points to that skill.
Weapon Handling : Weapon ST requirements are now 2 points lower than normal for you.
Computer Whiz : Can hack a locked down terminal with four more chances.
Concentrated Fire : More accuracy in V.A.T.S. with every attack on a given body part queued.
Infiltrator : Can pick a broken lock with one more bobby pin.
Paralyzing Palm : Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack.
Explorer: All locations are marked on your map.
Grim Reaper's Sprint : A kill in V.A.T.S. restores 20 AP immediately.
Ninja : +15%( 15 luck skill) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals
Solar Powered : +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M.
Laser Commander : You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon.
Nuka Chemist: Unlocks special Nuka-Cola recipes at the Workbench.
Spray ‘n Pray: Your attacks do much less damage to companions.
Slayer : The speed of all your melee and unarmed attacks is increased by 30%.
Nerves of Steel : 20% Faster AP regeneration.
Rad Absorption : -1 Rad every 20 seconds.