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 Perks, for your enhancing needs

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iXain
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Posts : 13
Join date : 2011-08-07

Perks, for your enhancing needs Empty
PostSubject: Perks, for your enhancing needs   Perks, for your enhancing needs EmptyTue Aug 09, 2011 8:58 am

These are the various perks a character is granted

Black Widow/Lady Killer : +10% damage to the opposite sex and unique dialogue options with certain characters.

Cherchez La Femme/Confirmed Bachelor : +10% damage to the same sex and unique dialogue options with certain characters.

Friend of the Night : Your eyes adapt quickly to low-light conditions

Heave, Ho! : All thrown weapons fly farther and faster for you.

Hunter : In combat, you do 75% more critical damage against animals and mutated animals.

Intense Training : You can put a single point into any of your SPECIAL attributes.

Rapid Reload: All of your weapon reloads are 25% faster than normal.

Retention : Skill Magazines have a longer duration

Swift Learner : You gain an additional 10% whenever experience points are earned.

Cannibal : When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma.

Comprehension : You gain one additional skill point for reading books and double the skill points for reading magazines.

Educated : You gain two more skill points every time you advance in level.

Entomologist : You do an additional 50% damage every time you attack a mutated insect.

Rad Child : The more irradiated you are, the bigger the bonus to your healing.

Run 'n Gun : Reduces accuracy penalties with one-handed ranged weapons while walking or running.

Travel Light : While wearing light armor or no armor, you run 10% faster.

Bloody Mess : +5% overall damage, more violent death animations.

Demolition Expert: +20% damage with explosives

Ferocious Loyalty: When you drop below 50% HP, companions gain DT.

Fortune Finder : Considerably more bottle caps will be found in stockpiles.

Gunslinger : More accuracy in V.A.T.S. with one-handed weapons.

Hand Loader : When using Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches.

Lead Belly : -50% radiation taken from food and water sources.

Shotgun Surgeon: When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold.

The Professional : Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage.

Toughness : +3 DT permanently

Vigilant Recycler : When using Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches.

Commando : More accuracy in V.A.T.S. with two-handed weapons.

Cowboy : Increases damage done by dynamite, hatchets, knives, revolvers, and lever-action guns.

Living Anatomy : Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls.

Pack Rat:: Items with a weight of two pounds or less now weigh half as much.

Quick Draw : Makes weapon equipping and holstering 50% faster.

Rad Resistance : +25% Radiation Resistance permanently.

Scrounger : Considerably more ammunition in stockpiles.

Stonewall : +5 DT against melee and unarmed attacks and cannot be knocked down during combat.

Strong Back : +50 Carry Weight.

Super Slam : All melee (except thrown) and unarmed attacks have a chance of knocking your target down.

Terrifying Presence : Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.

Here and Now : You instantly level up again.

Animal Friend : On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals.

Finesse: +5% Critical Chance

Math Wrath : Reduces all AP costs by 10%

Miss Fortune : Chance that Miss Fortune will incapacitate a target in VATS.
:
Mister Sandman Can instantly kill a sleeping NPC, and earns bonus XP

Mysterious Stranger : Chance that the Stranger will finish off a target in VATS.

Nerd Rage! : +15 DT and Strength increased to 10 whenever health is 20% or lower

Night Person : +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M.

Plasma Spaz : AP costs for all plasma weapons are reduced by 20%.

Fast Metabolism : +20% Hit Points restored with stimpaks.

Ghastly Scavenger: When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma.

Hit the Deck : +25 DT against explosives.

Life Giver : +30 hit points.

Long Haul : Being over-encumbered no longer prevents you from using fast travel.

Piercing Strike : All your unarmed and melee attacks negate 15 points of DT.

Pyromaniac : +50% damage with fire-based weapons.

Robotics Expert : +25% damage to robots, can shut down robots by sneaking up on them

Silent Running : Running no longer factors into a successful sneak attempt.

Sniper : More likely to hit the target's head in V.A.T.S.

Splash Damage : Explosives have a 25% larger area of effect.

Unstoppable Force : You do additional damage through enemy blocks with melee and unarmed attacks,

Adamantium Skeleton : Damage taken by limbs reduced by 50%.

Center of Mass : In VATS., you do an additional 15% damage when targeting the torso.

Chemist : Chems last twice as long,

Jury Rigging : Repair any item using a roughly similar item.

Light Step : Floor traps or mines will not be set off.

Purifier : You do 50% extra damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls.

Action BoyAction Girl : +15 Action Points

Better Criticals : +50% damage with critical hits

Chem Resistant : Half as likely to get addicted.

Meltdown : Foes killed by your Energy Weapons emit a corona of harmful energy.

Tag! : Fourth "tag" skill: +15 points to that skill.

Weapon Handling : Weapon ST requirements are now 2 points lower than normal for you.

Computer Whiz : Can hack a locked down terminal with four more chances.

Concentrated Fire : More accuracy in V.A.T.S. with every attack on a given body part queued.

Infiltrator : Can pick a broken lock with one more bobby pin.

Paralyzing Palm : Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack.

Explorer: All locations are marked on your map.

Grim Reaper's Sprint : A kill in V.A.T.S. restores 20 AP immediately.

Ninja : +15%( 15 luck skill) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals

Solar Powered : +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M.

Laser Commander : You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon.

Nuka Chemist: Unlocks special Nuka-Cola recipes at the Workbench.

Spray ‘n Pray: Your attacks do much less damage to companions.

Slayer : The speed of all your melee and unarmed attacks is increased by 30%.

Nerves of Steel : 20% Faster AP regeneration.

Rad Absorption : -1 Rad every 20 seconds.
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